|
Post by McDucky Potatoes on Apr 21, 2014 5:40:04 GMT
Stickman Tournament::What's it about?:: It's about a tournament where Stickmen will fight for the prize money of $500,000 and a trophy of being the best of the Stickmen Fighters
::Story?:: Story will consist of having your own created character and be a part of the world of Stickman Tournament from being a student to entering the tournament.
::Game Desc:: It's going to be a 2d Fighting Game that's going to be made in Adobe Flash and will have 11+ Characters and 10+ Stages
::Gameplay:: A 4-button Fighting Game with each character having 2 different special moves, a super move and an ultra move!
::Demo:: www.mediafire.com/download/ndelk888wv47un1/StickmanTournamentDemo.zip (Only has 2 characters)
::ScreenShots::
::Team:: McDucky as Programmer/Graphic Artist/Director McDucky's Friends as Characters
(I'll try to update it weekly by posting dem videos)
::Plans:: Story Mode to be finished Official Lifebars Gameplay Features
|
|
BC
Administrator
Founder
feeding myself knowledge
Posts: 167
Staff Member BC
|
Post by BC on Apr 21, 2014 10:34:08 GMT
Pretty cool I like creative stuff! I noticed when you corner player 2 and use a punch that doesn't hit it still pushes you back anyway, maybe you need a better cornerpush method? I'm not sure how you'd do that as I've never used this program to make a game before. But yeah some fine tuning and you're on your way to having a cool game, are you gonna add bosses and sub bosses? Just as an opinion, I'd say remove any pre-made fighting game sound (including sf3 announcer) because it's what makes it your own game, we don't wanna feel familiar with SF we wanna play your game! Show us more we would love to see !
|
|
|
Post by McDucky Potatoes on Apr 21, 2014 13:40:52 GMT
Thanks BC. I do plan to have a better cornerpush method. Yes, I am going to add some bosses for the Arcade and Story Gamemodes. I agree with your opinion, but I just use those sounds because I havent voiced the announcer yet.
|
|
|
Post by cheese on Apr 26, 2014 20:07:06 GMT
I think you need to make it so that holding an attack doesn't make you repeat the move indefinitely, and make it so that you can't just walk through the opponent character. Also dashes would be cool, and some of the air moves have weird velocities. Cool concept though, the full game with 10 characters will be really fun.
|
|
|
Post by McDucky Potatoes on Apr 26, 2014 21:18:50 GMT
I think you need to make it so that holding an attack doesn't make you repeat the move indefinitely, and make it so that you can't just walk through the opponent character. Also dashes would be cool, and some of the air moves have weird velocities. Cool concept though, the full game with 10 characters will be really fun. Thanks for spotting all of those mistakes, cheese! I'll work on these!
|
|
|
Post by Danownsall112 on Apr 26, 2014 21:51:06 GMT
Haha, this is pretty nice, it kinda reminds me of those flash stickman fights you would see on new grounds or something. I'm sure this will definitely be good after some fine tuning
|
|
|
Post by cheese on Apr 26, 2014 22:45:24 GMT
No problem, that's the point of a demo after all
|
|
|
Post by McDucky Potatoes on Apr 26, 2014 23:05:01 GMT
Guys, feel free to give any suggestions about what I should do! I might take them and use them
|
|
|
Post by Danownsall112 on Apr 27, 2014 1:55:01 GMT
Change the way of doing special moves perhaps? Maybe the Tekken or SoulCalibur way of doing them could work? A fighting game you could look at to take inspiration from in terms of combos, mechanics and stuff Gouketsuji Ichizoku Matsuri: Senzou Kuyou Click Down below For Video {Spoiler}
|
|
|
Post by McDucky Potatoes on Apr 27, 2014 2:25:55 GMT
Im changing the way of doing special moves into motions, I like your suggestions though . But this game really looks interesting, thanks for putting it into my attention, Dan!
|
|
|
Post by McDucky Potatoes on Apr 27, 2014 3:03:47 GMT
---------------------------------------------------------- ---------------------------------------------------------- ---------------------------------------------------------- OH SH- I DOUBLE POSTED Anyways, I made a updated demo of the game to the UI and Corner COMBOS and dem Tutorials. www.mediafire.com/?n6fg0mzfbr52dqn
|
|
|
Post by Danownsall112 on May 2, 2014 10:17:09 GMT
Well this seems pretty neat do far I guess what I can say now is to keep working on improving the fighting system, should really fun once the way combos work is tweaked
|
|
|
Post by Danownsall112 on Jun 6, 2014 5:27:09 GMT
Bump:
Any recent updates or info on this? Just curious as I'd hate to see this go :X
|
|
|
Post by McDucky Potatoes on Jun 6, 2014 6:42:10 GMT
It's still alive, just the last month of school and the teacher just gave us a lot of projects.
|
|
|
Post by McDucky Potatoes on Jul 3, 2014 6:11:14 GMT
Started to work on this game again. I'll be working on the lifebars and recoding the gameplay system to make it more smoother.
|
|